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vfxAlert - Binary Options Signals
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Immediate Edge Review, Is Immediate Edge SCAM Or Legit Trading App?
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You also get to observe the profits/losses and decide if to continue and/or when to prevent. https://preview.redd.it/c9scw5fkohm51.jpg?width=1280&format=pjpg&auto=webp&s=3d127be2887c4c8960023a8cf1b1f55297dbf250 Withdrawals, user verification, cost of using the app and alternative options The payouts or withdrawals are made by filling letter of invitation type on the funds’ management page and it can take two operating days to replicate in your checking account. No fee is charged on withdrawals. You'll withdraw your cash including the capital while not a lot of problem on this app, that is better than several that don't enable withdrawals at any time While some bots need verifications by asking for your ID and statements, this one will not. You are done once uploading your payment details. The bot charges a commission on profit. 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Binary Options Review; Best Binary Options Brokers
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Step-by-Step Guide for Adding a Stack, Expanding Control Lines, and Building an Assembler
After the positive response to my first tutorial on expanding the RAM, I thought I'd continue the fun by expanding the capabilities of Ben's 8-bit CPU even further. That said, you'll need to have done the work in the previous post to be able to do this. You can get a sense for what we'll do in this Imgur gallery. In this tutorial, we'll balance software and hardware improvements to make this a pretty capable machine:
Use an Arduino and an assembler to enable faster, more complex programming.
Expand control lines without additional ROMs, using 74LS138 decoders.
Add a stack pointer and stack to support subroutines with 74LS193 counters.
Bonus: Enable B register output and add a Schmitt trigger to clean up your clock signal.
Parts List
To only update the hardware, you'll need:
2x 74LS138 (Datasheet, Jameco) which are decoders used to expand the control lines. You can reuse one from the step counter if you don't mind reading binary numbers vs. an LED for each step.
1x 74LS04 (Datasheet, Jameco) which is an inverter to help expand the control lines.
2x 74LS193 (Datasheet, Jameco) which is a 4-bit up/down counter used to create the stack pointer.
1x 74LS245 (Datasheet, Jameco) which is a bus transceiver. You may have a spare one if you did my previous build.
1x 74LS00 (Datasheet, Jameco) which is a NAND gate to control the stack pointer.
8x Green LED, 1x Yellow LED, 4x Blue LEDs, 13x 220 Ohm resistors to display the stack pointer (green), the stack address (yellow), and the additional control lines (blue).
If you want to update the toolchain, you'll need:
Arduino Mega 2560 (Amazon) to create the programmer.
Ribbon Jumper Cables (Amazon) to connect the Arduino to the breadboard.
TL866 II Plus EEPROM Programmer (Amazon) to program the ROM.
Bonus Clock Improvement: One additional thing I did is replace the 74LS04 inverter in Ben's clock circuit with a 74LS14 inverting Schmitt trigger (datasheet, Jameco). The pinouts are identical! Just drop it in, wire the existing lines, and then run the clock output through it twice (since it's inverting) to get a squeaky clean clock signal. Useful if you want to go even faster with the CPU.
Step 1: Program with an Arduino and Assembler (Image 1, Image 2)
There's a certain delight in the physical programming of a computer with switches. This is how Bill Gates and Paul Allen famously programmed the Altair 8800 and started Microsoft. But at some point, the hardware becomes limited by how effectively you can input the software. After upgrading the RAM, I quickly felt constrained by how long it took to program everything. You can continue to program the computer physically if you want and even after upgrading that option is still available, so this step is optional. There's probably many ways to approach the programming, but this way felt simple and in the spirit of the build. We'll use an Arduino Mega 2560, like the one in Ben's 6502 build, to program the RAM. We'll start with a homemade assembler then switch to something more robust. Preparing the Physical Interface The first thing to do is prepare the CPU to be programmed by the Arduino. We already did the hard work on this in the RAM upgrade tutorial by using the bus to write to the RAM and disconnecting the control ROM while in program mode. Now we just need to route the appropriate lines to a convenient spot on the board to plug the Arduino into.
This is optional, but I rewired all the DIP switches to have ground on one side, rather than alternating sides like Ben's build. This just makes it easier to route wires.
Wire the 8 address lines from the DIP switch, connecting the side opposite to ground (the one going to the chips) to a convenient point on the board. I put them on the far left, next to the address LEDs and above the write button circuit.
Wire the 8 data lines from the DIP switch, connecting the side opposite to ground (the one going to the chips) directly below the address lines. Make sure they're separated by the gutter so they're not connected.
Wire a line from the write button to your input area. You want to connect the side of the button that's not connected to ground (the one going to the chip).
So now you have one convenient spot with 8 address lines, 8 data lines, and a write line. If you want to get fancy, you can wire them into some kind of connector, but I found that ribbon jumper cables work nicely and keep things tidy. The way we'll program the RAM is to enter program mode and set all the DIP switches to the high position (e.g., 11111111). Since the switches are upside-down, this means they'll all be disconnected and not driving to ground. The address and write lines will simply be floating and the data lines will be weakly pulled up by 1k resistors. Either way, the Arduino can now drive the signals going into the chips using its outputs. Creating the Arduino Programmer Now that we can interface with an Arduino, we need to write some software. If you follow Ben's 6502 video, you'll have all the knowledge you need to get this working. If you want some hints and code, see below (source code):
Create arrays for your data and address lines. For example: const char ADDRESS_LINES[] = {39, 41, 43, 45, 47, 49, 51, 53};. Create your write line with #define RAM_WRITE 3.
Create functions to enable and disable your address and data lines. You want to enable them before writing. Make sure to disable them afterward so that you can still manually program using DIP switches without disconnecting the Arduino. The code looks like this (just change INPUT to OUTPUT accordingly): for(int n = 0; n < 8; n += 1) { pinMode(ADDRESS_LINES[n], OUTPUT); }
Create a function to write to an address. It'll look like void writeData(byte writeAddress, byte writeData) and basically use two loops, one for address and one for data, followed by toggling the write.
Create a char array that contains your program and data. You can use #define to create opcodes like #define LDA 0x01.
In your main function, loop through the program array and send it through writeData.
With this setup, you can now load multi-line programs in a fraction of a second! This can really come in handy with debugging by stress testing your CPU with software. Make sure to test your setup with existing programs you know run reliably. Now that you have your basic setup working, you can add 8 additional lines to read the bus and expand the program to let you read memory locations or even monitor the running of your CPU. Making an Assembler The above will serve us well but it's missing a key feature: labels. Labels are invaluable in assembly because they're so versatile. Jumps, subroutines, variables all use labels. The problem is that labels require parsing. Parsing is a fun project on the road to a compiler but not something I wanted to delve into right now--if you're interested, you can learn about Flex and Bison. Instead, I found a custom assembler that lets you define your CPU's instruction set and it'll do everything else for you. Let's get it setup:
If you're on Windows, you can use the pre-built binaries. Otherwise, you'll need to install Rust and compile via cargo build.
Create a file called 8bit.cpu and define your CPU instructions (source code). For example, LDA would be lda {address} -> 0x01 @ address[7:0]. What's cool is you can also now create the instruction's immediate variant instead of having to call it LDI: lda #{value} -> 0x05 @ value[7:0].
You can now write assembly by adding #include "8bit.cpu" to the top of your code. There's a lot of neat features so make sure to read the documentation!
Once you've written some assembly, you can generate the machine code using ./customasm yourprogram.s -f hexc -p. This prints out a char array just like our Arduino program used!
Copy the char array into your Arduino program and send it to your CPU.
At this stage, you can start creating some pretty complex programs with ease. I would definitely play around with writing some larger programs. I actually found a bug in my hardware that was hidden for a while because my programs were never very complex!
Before we can expand the CPU any further, we have to address the fact we're running out of control lines. An easy way to do this is to add a 3rd 28C16 ROM and be on your way. If you want something a little more involved but satisfying, read on. Right now the control lines are one hot encoded. This means that if you have 4 lines, you can encode 4 states. But we know that a 4-bit binary number can encode 16 states. We'll use this principle via 74LS138 decoders, just like Ben used for the step counter. Choosing the Control Line Combinations Everything comes with trade-offs. In the case of combining control lines, it means the two control lines we choose to combine can never be activated at the same time. We can ensure this by encoding all the inputs together in the first 74LS138 and all the outputs together in a second 74LS138. We'll keep the remaining control lines directly connected. Rewiring the Control Lines If your build is anything like mine, the control lines are a bit of a mess. You'll need to be careful when rewiring to ensure it all comes back together correctly. Let's get to it:
Place the two 74LS138 decoders on the far right side of the breadboard with the ROMs. Connect them to power and ground.
You'll likely run out of inverters, so place a 74LS04 on the breadboard above your decoders. Connect it to power and ground.
Carefully take your inputs (MI, RI, II, AI, BI, J) and wire them to the outputs of the left 74LS138. Do not wire anything to O0 because that's activated by 000 which won't work for us!
Carefully take your outputs (RO, CO, AO, EO) and wire them to the outputs of the right 74LS138. Remember, do not wire anything to O0!
Now, the 74LS138 outputs are active low, but the ROM outputs were active high. This means you need to swap the wiring on all your existing 74LS04 inverters for the LEDs and control lines to work. Make sure you track which control lines are supposed to be active high vs. active low!
Wire E3 to power and E2 to ground. Connect the E1 on both 138s together, then connect it to the same line as OE on your ROMs. This will ensure that the outputs are disabled when you're in program mode. You can actually take off the 1k pull-up resistors from the previous tutorial at this stage, because the 138s actively drive the lines going to the 74LS04 inverters rather than floating like the ROMs.
At this point, you really need to ensure that the massive rewiring job was successful. Connect 3 jumper wires to A0-A2 and test all the combinations manually. Make sure the correct LED lights up and check with a multimeteoscilloscope that you're getting the right signal at each chip. Catching mistakes at this point will save you a lot of headaches! Now that everything is working, let's finish up:
Connect A0-A2 of the left 74LS138 to the left ROM's A0-A2.
Connect A0-A2 of the right 74LS138 to the right ROM's A0-A2.
Distribute the rest of the control signals across the two ROMs.
Changing the ROM Code This part is easy. We just need to update all of our #define with the new addresses and program the ROMs again. For clarity that we're not using one-hot encoding anymore, I recommend using hex instead of binary. So instead of #define MI 0b0000000100000000, we can use #define MI 0x0100, #define RI 0x0200, and so on. Testing Expanding the control lines required physically rewiring a lot of critical stuff, so small mistakes can creep up and make mysterious errors down the road. Write a program that activates each control line at least once and make sure it works properly! With your assembler and Arduino programmer, this should be trivial. Bonus: Adding B Register Output With the additional control lines, don't forget you can now add a BO signal easily which lets you fully use the B register.
Adding a stack significantly expands the capability of the CPU. It enables subroutines, recursion, and handling interrupts (with some additional logic). We'll create our stack with an 8-bit stack pointer hard-coded from $0100 to $01FF, just like the 6502. Wiring up the Stack Pointer A stack pointer is conceptually similar to a program counter. It stores an address, you can read it and write to it, and it increments. The only difference between a stack pointer and a program counter is that the stack pointer must also decrement. To create our stack pointer, we'll use two 74LS193 4-bit up/down binary counters:
Place a 74LS00 NAND gate, 74LS245 transceiver, and two 74LS193 counters in a row next to your output register. Wire up power and ground.
Wire the the Carry output of the right 193 to the Count Up input of the left 193. Do the same for the Borrow output and Count Down input.
Connect the Clear input between the two 193s and with an active high reset line. The B register has one you can use on its 74LS173s.
Connect the Load input between the two 193s and to a new active low control line called SI on your 74LS138 decoder.
Connect the QA-QD outputs of the lower counter to A8-A5 and the upper counter to A4-A1. Pay special attention because the output are in a weird order (BACD) and you want to make sure the lower A is connected to A8 and the upper A is connected to A4.
Connect the A-D inputs of the lower counter to B8-B5 and the upper counter to B4-B1. Again, the inputs are in a weird order and on both sides of the chip so pay special attention.
Connect the B1-B8 outputs of the 74LS245 transceiver to the bus.
On the 74LS245 transceiver, connect DIR to power (high) and connect OE to a new active low control line called SO on your 74LS138 decoder.
Add 8 LEDs and resistors to the lower part of the 74LS245 transceiver (A1-A8) so you can see what's going on with the stack pointer.
Enabling Increment & Decrement We've now connected everything but the Count Up and Count Down inputs. The way the 74LS193 works is that if nothing is counting, both inputs are high. If you want to increment, you keep Count Down high and pulse Count Up. To decrement, you do the opposite. We'll use a 74LS00 NAND gate for this:
Take the clock from the 74LS08 AND gate and make it an input into two different NAND gates on the 74LS00.
Take the output from one NAND gate and wire it to the Count Up input on the lower 74LS193 counter. Take the other output and wire it to the Count Down input.
Wire up a new active high control line called SP from your ROM to the NAND gate going into Count Up.
Wire up a new active high control line called SM from your ROM to the NAND gate going into Count Down.
At this point, everything should be working. Your counter should be able to reset, input a value, output a value, and increment/decrement. But the issue is it'll be writing to $0000 to $00FF in the RAM! Let's fix that. Accessing Higher Memory Addresses We need the stack to be in a different place in memory than our regular program. The problem is, we only have an 8-bit bus, so how do we tell the RAM we want a higher address? We'll use a special control line to do this:
Wire up an active high line called SA from the 28C16 ROM to A8 on the Cypress CY7C199 RAM.
Add an LED and resistor so you can see when the stack is active.
That's it! Now, whenever we need the stack we can use a combination of the control line and stack pointer to access $0100 to $01FF. Updating the Instruction Set All that's left now is to create some instructions that utilize the stack. We'll need to settle some conventions before we begin:
Empty vs. Full Stack: In our design, the stack pointer points to the next empty slot in memory, just like on the 6502. This is called an "empty stack" convention. ARM processors use a "full stack" convention where the stack points to the last filled slot.
Ascending vs. Descending Stack: In our design, the stack pointer increases when you add something and decreases when you remove something. This is an "ascending stack" convention. Most processors use a "descending stack", so we're bucking the trend here.
If you want to add a little personal flair to your design, you can change the convention fairly easily. Let's implement push and pop (source code):
Define all your new control lines, such as #define SI 0x0700 and #define SO 0x0005.
Create two new instructions: PSH (1011) and POP (1100).
PSH starts the same as any other for the first two steps: MI|CO and RO|II|CE. The next step is to put the contents of the stack pointer into the address register via MI|SO|SA. Recall that SA is the special control line that tells the memory to access the $01XX bank rather than $00XX.
We then take the contents of AO and write it into the RAM. We can also increment the stack pointer at this stage. All of this is done via: AO|RI|SP|SA, followed by TR.
POP is pretty similar. Start off with MI|CO and RO|II|CE. We then need to take a cycle and decrement the stack pointer with SM. Like with PSH, we then set the address register with MI|SO|SA.
We now just need to output the RAM into our A register with RO|AI|SA and then end the instruction with TR.
Updating the assembler is easy since neither instruction has operands. For example, push is just psh -> 0x0B.
And that's it! Write some programs that take advantage of your new 256 byte stack to make sure everything works as expected.
The last step to complete our stack is to add subroutine instructions. This allows us to write complex programs and paves the way for things like interrupt handling. Subroutines are like a blend of push/pop instructions and a jump. Basically, when you want to call a subroutine, you save your spot in the program by pushing the program counter onto the stack, then jumping to the subroutine's location in memory. When you're done with the subroutine, you simply pop the program counter value from the stack and jump back into it. We'll follow 6502 conventions and only save and restore the program counter for subroutines. Other CPUs may choose to save more state, but it's generally left up to the programmer to ensure they're not wiping out states in their subroutines (e.g., push the A register at the start of your subroutine if you're messing with it and restore it before you leave). Adding an Extra Opcode Line I've started running low on opcodes at this point. Luckily, we still have two free address lines we can use. To enable 5-bit opcodes, simply wire up the 4Q output of your upper 74LS173 register to A7 of your 28C16 ROM (this assumes your opcodes are at A3-A6). Updating the ROM Writer At this point, you simply need to update the Arduino writer to support 32 instructions vs. the current 16. So, for example, UCODE_TEMPLATE[16][8] becomes UCODE_TEMPLATE[32][8] and you fill in the 16 new array elements with nop. The problem is that the Arduino only has so much memory and with the way Ben's code is written to support conditional jumps, it starts to get tight. I bet the code can be re-written to handle this, but I had a TL866II Plus EEPROM programmer handy from the 6502 build and I felt it would be easier to start using that instead. Converting to a regular C program is really simple (source code):
Copy all the #define, global const arrays (don't forget to expand them from 16 to 32), and void initUCode(). Add #include and #include to the top.
In your traditional int main (void) C function, after initializing with initUCode(), make two arrays: char ucode_upper[2048] and char ucode_lower[2048].
Take your existing loop code that loops through all addresses: for (int address = 0; address < 2048; address++).
Modify instruction to be 5-bit with int instruction = (address & 0b00011111000) >> 3;.
When writing, just write to the arrays like so: ucode_lower[address] = ucode[flags][instruction][step]; and ucode_upper[address] = ucode[flags][instruction][step] >> 8;.
Open a new file with FILE *f = fopen("rom_upper.hex", "wb");, write to it with fwrite(ucode_upper, sizeof(char), sizeof(ucode_upper), f); and close it with fclose(f);. Repeat this with the lower ROM too.
Compile your code using gcc (you can use any C compiler), like so: gcc -Wall makerom.c -o makerom.
Running your program will spit out two binary files with the full contents of each ROM. Writing the file via the TL866II Plus requires minipro and the following command: minipro -p CAT28C16A -w rom_upper.hex. Adding Subroutine Instructions At this point, I cleaned up my instruction set layout a bit. I made psh and pop 1000 and 1001, respectively. I then created two new instructions: jsr and rts. These allow us to jump to a subroutine and returns from a subroutine. They're relatively simple:
For jsr, the first three steps are the same as psh: MI|CO, RO|II|CE, MI|SO|SA.
On the next step, instead of AO we use CO to save the program counter to the stack: CO|RI|SP|SA.
We then essentially read the 2nd byte to do a jump and terminate: MI|CO, RO|J.
For rts, the first four steps are the same as pop: MI|CO, RO|II|CE, SM, MI|SO|SA.
On the next step, instead of AI we use J to load the program counter with the contents in stack: RO|J|SA.
We're not done! If we just left this as-is, we'd jump to the 2nd byte of jsr which is not an opcode, but a memory address. All hell would break loose! We need to add a CE step to increment the program counter and then terminate.
Once you update the ROM, you should have fully functioning subroutines with 5-bit opcodes. One great way to test them is to create a recursive program to calculate something--just don't go too deep or you'll end up with a stack overflow!
Conclusion
And that's it! Another successful upgrade of your 8-bit CPU. You now have a very capable machine and toolchain. At this point I would have a bunch of fun with the software aspects. In terms of hardware, there's a number of ways to go from here:
Interrupts. Interrupts are just special subroutines triggered by an external line. You can make one similar to how Ben did conditional jumps. The only added complexity is the need to load/save the flags register since an interrupt can happen at any time and you don't want to destroy the state. Given this would take more than 8 steps, you'd also need to add another line for the step counter (see below).
ROM expansion. At this point, address lines on the ROM are getting tight which limits any expansion possibilities. With the new approach to ROM programming, it's trivial to switch out the 28C16 for the 28C256 that Ben uses in the 6502. These give you 4 additional address lines for flags/interrupts, opcodes, and steps.
Segment/bank register. It's essentially a 2nd memory address register that lets you access 256-byte segments/banks of RAM using bank switching. This lets you take full advantage of the 32K of RAM in the Cypress chip.
Fast increment instructions. Add these to registers by replacing 74LS173s with 74LS193s, allowing you to more quickly increment without going through the ALU. This is used to speed up loops and array operations.
[first] [prev] [next] The Devastator class Precursor machine was the size of a large metropolis. Full of ground combat machines, air superiority machines, mining and reclamation machines that could move under their own power and were festooned with a thousand weapons. It was over a hundred million years old and had exterminated life on planets with its massive guns, with biowarfare, with chemical warfare, and with good old nuclear fire. It had wiped away planet after planet of the enemies cattle, the hated enemy's food sources, before finally following orders of the greater machines and going into sleep mode on a dead world. Now the call had sounded out. Cattle had run amuck, even learning jumpspace technology. That meant the enemy had not been defeated, that his food source had multiplied into the trillions while the Devastator had slumbered, slowly sinking into the crust of the barren planet. That was of no moment. Cattle could not fight back, that was why they were cattle. They knew nothing but safety and the security of numbers, willing to trade their own safety for the suffering of others. The cattle willingly marched into the pens if the pens promised safety. The cattle were not the problem. It was the feral intelligence that were the problem. Feral intelligence could fight. They knew nothing else. They cared for nothing else. A feral intelligence always destroyed itself once it could wield nuclear fire. The universe had proved it over and over even before the great machine had gone into slumber. The call had sounded out, informing the machines that cattle had broken loose from the pens. The Devastator had computed that the problem would be solved quickly, with a minimum expenditure of resources, and had started to go back into slumber. That was when the second call sounded. A feral intelligence had mastered FTL travel and had turned all of their unthinking violence against the Precursor war machines. The Devastator considered the chances of the feral intelligence lasting long enough to withstand his brethren's assault, withstand purification and pacification. It was mathematically insignificant. Not zero, but close enough that it required an application of resource driven computation to analyze it. Feral intelligences always destroyed themselves. The Devastator knew this. Had it encoded into its very bones. It did not feel the electronic version of caution as it moved into the planetary system, exiting faster than light travel. It screeched out its warcry as it exited into the system and brought up its scanners. It felt the electronic version of anticipation as it detected orbital facilities around two planets that teemed with billions of cattle, as it tasted jumpspace wake trails, as it felt the presence of a small, insignificant amount of cattle space vessels arrayed to attempt to stand against it near the outer gas giant. It was a waste of resources. Cattle could not withstand machines. It was as solid a fact as radioactive decay and as impossible to stop. It roared and turned to accelerate toward the cattle ships waiting on the other side of the gas giant, letting them know the futility of their resistance and that nothing could stop it from destroying them any more than they could stop entropy. It felt electronic satisfaction as nearly 10% of the cattle ships broke formation and fled for the planets. The cattle ships lit their engines, trying to keep the gas giant between them and the great Precursor machine but the Devastator knew it would do no good. It would ensure they were caught mathematically opposite of it and begin launching subsidiary craft to destroy them and reclaim the resources of their wreckage. The Devastator slowed as it approached the gas giant, ancient code pulsing impulses into the electronic brain at the mathematical certainty of destroying the cattle's defenses and thus weakening the hated enemy. pssst... over here... The transmission was in binary. The basic code, on a low band that the Devastator used to contact and exchange data with its peers. The signal origin was close, just behind it, in the gap between two point defense radars. The Devastator tumbled as it slowed, searching with its senses to check that tiniest of gaps in its sensors. It could detect nothing out of the ordinary. The fact that the gas giant had a high level of hydrocarbon and pseudo-organic compounds was a high certainty with most gas giants of that size. The Devastator cast around, knowing the cattle had not sent that transmission. psst... here... This time the transmission was only a few hundred kilometers above the hull, right behind the main guns of battery-eight, between the massive cannons and the sensor array, in a gap in the coverage caused by space dust not yet cleared from the array. The Devastator ensured the cattle vessels were on the other side of the gas giant as it cast around again, looking for what could possibly be sending the message on that particular channel and rotating again to either force the transmitter to move away or hit the hull of massive Devastator. ...right here... The Devastator felt the computer version of anxiety. A new factor had entered the computation. The voice, and the binary signal somehow had a voice, a whispering, tickling, hissing faint signal of binary on a wavelength just above the screaming particles of the foam between realspace and subspace. This time the voice had come from just below the Devastators thick hull, beneath the vessel, in a gap between the sensors in a place where its own orbital guns would not dazzle the sensors. The Devastator rolled, getting the upper sensors into place in a graceful sideways roll. Nothing. The Devastator was barely tracking the cattle. They were of no moment. Something was whispering on a bandwidth that was beyond organic abilities. Could it be a damaged ally, barely able to whisper for electronic assistance? ...I see you... The Devastator heard the signal hiss to life, trickling out of empty space a few hundred kilometers away. It felt of a surge of self-defense protocol override everything else and it unleashed all of its gun at the empty space, suspecting that this possible enemy may be using some type of photo-passthrough adaptive camouflage. Nothing. The Devastator felt the self-preservation protocols wake up and fill some of its processors. That signal had originated from that point! Even a dust-speck would have been detected by its scanner arrays, nothing could have escaped the terrawatts of death it had unleashed. ...touch... The Devastator felt a physical TOUCH on its housing, the decameters thick armor around the massive computer core that made up its brain. That was impossible! It was in the center of the ship, protected by layer after layer of armor, defensive mechanisms, sensors, but yet it had felt something touch the housing, press against it lightly, only a few tickles of the suggestion of pressure per square micrometer but a touch all the same. There was a slight ripple in realspace only a few meters above the hull and the Devastator pushed itself away, firing every weapon it could bring to bear on the spot only a few atoms wide, all of its sensor questing, seeking, hunting in electronic desperation to find out what was transmitting, what was touching it! ...here... The word was whispered from only a few meters away from the electronic "brain" of the Devastator, inside the protective housing, inside the field that would shut down biological neural function and even primitive artificial intelligences! The Devestator felt self-protection and self-preservation programs never before accessed come online and flood into its RAM as the word was whispered at it from inside the final layer of protection. Massive nCv cannons lowered, the housings screamed as the Devastator pushed them past the limit, to aim at its own hull. It opened fire, trying to claw into its own body in the electronic version of panic to get whatever was inside it out of it. All of its sensors were directed into its own body. It no longer even bothered with tracking the cattle fleet. Even its astrogation and navigation programs, even the ones responsible to maintain orbit around the gas giant, were desperately racing through the circuitry, desperate to find whatever was whispering. ...over here... The whisper was over it, on top of it, and carried sidecode of a mathematically impossible jumble of electrons arrayed in an impossible manner, with quarks whirling through electron valences, antimatter electrons in the nucleus, preons stretched to massive size taking up the place of neutrons, all with jumbling strangled mathematical codes that made no sense. The Devastator's brain burned out the receptors to defend itself from such electronic madness. And felt a touch upon one of the upper lobes of its quantum computer brain. ...over here... The Devastator was throwing antivirus software out, slamming firewalls against each other, crushing ports into electronic ghosts, doing anything it could to keep out the voice. Inside the Main Computer Housing the last resort lasers began raking across anything that didn't match the original blueprints, burning away dust, odd quarks and electrons, destroying an upgraded maintenance robot that was desperately trying to detect what had touched its carapace. From deep within the gas giant tentacles hundreds of miles long rose toward the Devastator, the ends slowly unrolling as massive graviton assisted 'suckers' on the inside of the tentacles deployed razored thorns of dark matter infused psuedo-bone. The Devastator detected the tentacles just as they wrapped around it, the thick psuedo-protoplasmic tentacles that were thick with dark matter squeezing the Devastator's hull with impossible strength as meters thick muscles flexed with enough strength to crush the hull into itself and shatter armor over a kilometer thick. Gibbering, raving, SCREAMING in something beyond electronic self-preservation programs would normally allow, the Devastator began to break apart, caught in the grips of the tentacles, being pulled into the gas giant. ...delicious delicious delicious... The Devastator heard from inside its own mind as a beak nearly twenty kilometers long crushed its hull. HELP ME, BROTHERS, PLEEEEEASE! The beak closed and the Devastators brain flashed out of existence as the hull crushed around it. The last thing it felt was something new. It threw data out with the cry for assistance to let its brethren know the last experience hashed data compile it had undergone. The data made no sense to the other Precursor war machines that heard the cry. A biological entity could have explained it. Terror. And despair. A Desolation Class precursor war machine was assigned to discover what had caused the Devastator's intelligence collapse. It dropped into the system and found no trace of its mechanical brethren. Just some cattle species space craft hiding behind a gas giant, obviously intending ambushing it. Feeling the electronic version of anticipation it moved into orbit around the gas giant, intending on forcing the cattle ships to move out of line of sight with their worlds if they wanted to stay on the opposite side of the gas giant from it. It updated its computations based on the fact that 10% of the cattle's ships had fled away from it. It had already computed out the battle. It knew how the battle would go. While it could not detect any signs of its little brother it computed that it would simply destroy the cattle and then search. It powered up its guns and began to move it's metropolis sized bukk slowly to ...psst... over here... --------------------- The stellar system was infested with a known species of cattle, obviously seeking to rise above themselves as the Jotun class Precursor vessel arrived in the system. It released its roar to let the cattle know not only why but who was destroying them to reclaim the resources they so foolishly squandered. It began unthawing ancient bioweapons and chemical weapons known to work upon that race, began reconfinguring its war machines to forms that had exterminated who planets of the cattle during the time that the Precursor war machine had been forged. The Jotun released over a hundred Devastator classes from its hull, computed the battle plan as they came to electronic life, then informed them of how the extermination and reclamation would progress. They were barely into the system when a high energy signal appeared, rising from the most heavily infested planet and moving toward them. The Jotun ordered a diagnostic of its scanners when the first information came in. It was apparently moving at .85C, but yet its progress toward the Jotun and its smaller brethren on the system map showed it moving at almost 22C. That made no sense. An object moving at .85C only approached at .85C, not at 22C. By the time the diagnostic was done the object had gotten a third of the way toward the Jotun, crossing a quarter of the radius of the system. The scanners reported that the energy signal, with the strength normally reserved for a quasar, was not a massive ship or an oncoming armada interlinked together, but was simply a single object the size of cattle. Again the Jotun ordered a complete low level full diagnostic on all systems. Risky, but any object radiating that much power and moving at two different speeds required all systems were working at optimum efficiency. It had finished just as the small object came to a stop. The Jotun focused scanning arrays on it, turning up the power to the point that it would boil away meters of armor. The figure was a primate, half of it made up of robotics. It had some kind of sheet of material floating behind it, the movement suggesting some kind of current was effecting it and making it undulate. It was dressed in two primary colors, red and blue, had its lower legs pressed together with the toes pointing down and the upper limbs crossed over its chest, one biological the other mechanical. "So, you're the new punk everyone's talking about," The figure stated over a wide bandwidth of wavelengths. Oddly enough, to the Jotun's sensors, sound waves travelled through vaccum almost instantly across a light second to its sensors. The Jotun tried to compute how sound waves moved faster than light through a vacuum. Instead of answering the Jotun and its brethren opened fire. The figure arced through the beams as if light speed weapons were moving slow enough for it to just compute and swoop around in a resource wasting corkscrew. The Jotun realized it was racing for one of the Devastators, one clenched fist held in front of it. The Jotun computed a 99.99999999999998 chance that the small primate would splatter against the hull of the Devastator and started to turn its attention to computing a missile firing resolution for missile bay 148 to destroy an orbital facility around the nearest planetoid. The small figure punched straight through the Devastator, as if it was made of nebula gas instead of density collapsed armor, high tensile ceramics, and reinforced internal spaces. The Devastator's computer core shrieked with self-preservation code snippets as the figure exited the opposite side of the Devastator holding the Primary Computer Core CPU0 in its fist. It paused, looked at its fist, and shot beams of red energy from its eyes, destroying the computer core in a puff of atomic smoke. The Jotun yanked its processing power back to the figure as it raked its gaze, still emitting beams of red energy that left ripples in jumpspace, across the side of another Devastator, tearing it open like it was made of fragile tissue, the red beams reducing the computer core to its component atoms with the briefest of touches. Several computational nodes collapsed when trying to analyze the beams, suffering the fatal CANNOTDIVIDEBYZERO shriek of despair before imploding on themselves. The Jotun stared in electronic shock, all his computational power trying to compute how the tiny half-mechanical primate could grab a hold on the front armor of one of the Devastators, and without any source to exert leverage against, physically move a city-sized spacecraft in an arc and throw it against another one. According to scanners the "thrown" Devastator was only moving at 0.001C for inertia purposes yet crossed the hundreds of kilometers to the next Devastator in an amount of time that would require it to be moving at 6C. CANNOTDIVIDEBYINFINITYDIVIDEDBYZERO The Jotun cut loose with its weapons and goggled in electronic confusion as most of the beams and slugs were avoided, slapped aside, or ignored. Until a nCv (near C velocity) slug the size of skyscraper hit it dead center of the chest, the impact point looking only the size of a soda can. The Jotun's processors struggled to understand how something that size had only made an impact smaller than itself. CANNOTSUBDIVIDETWINKIESBYCHEETOSBYZERO The figure looked down at the tear in its suit, at the bruised biological flesh that had been exposed, then at the Jotun. It lifted a hand, extended the first finger next to the opposable thumb, and slowly waved it back and forth. "That might have worked against a Galactic Class Klark, but it was pathetic against an Apokalypse level Injustice MCLXI Cyber-Clark," The figure said, the tone calm and confident. The meanings behind the words were gibberish to the Jotun, who devoted processor cycles to try to decode the meanings for any hint on how to defeat the creature before it. The Jotun computed that retreat was the only option as the small primate figure set about destroying the last of the Devastators. It began activating the engines when the primate suddenly turned in place. "No you don't," It snapped. Again, it sounded as if the Central Computer Core Housing had been set to atmosphere so that sound waves could be heard within it, yet a quick check showed the housing was still at almost perfect vacuum. Sound waves cannot travel through space, a hundred diagnostic programs computed. And promptly crashed. Those red beams lanced out again and the Jotun braced in the microsecond it had. It was like being brushed by the solar flare of a red giant concentrated into a piercing lance of nuclear fire. Armor exploded from energy transfer, slagged away from thermal transfer, or just ceased to exist as ravening atoms usually only found in the photosphere of a dying red sun attacked the atoms of the armor. The beam tore through mile after mile of internal structure, the figure still emitting the beam from its tiny eyes. The Helljump engines exploded when the light touched them. The Jotun listed, pouring debris and a cloud of atomized armor from the wound that completely bisected it. "Done. Now let's see the face of the enemy," The figure said, slapping its hands together after it crashed/flew through the last Devastator. It reoriented on the Jotun and began to "slowly" drift toward the Jotun, moving at only 0.000003C according to some scanners but crossing the distance as if it was moving at 1.5C. The figure flexed its primate hands and a slow smile spread across its face. "I can't wait to rip away your housing and see you with my own eyes," the figure said, the sound waves again travelling inside the vacuum of the strategic housing. The Jotun tried to react but the figure was suddenly pushing open armor with its two hands. Self-preservation programs crashed trying to compute how to prevent impossibility itself from breaching critical spaces. Self-defense programs tried to compute how to defend against something that did nothing but radiate impossibility around it. The Jotun knew what it had to do as the creature tore open the last of the hardened bulkheads protecting the Strategic Housing. It detonated the antimatter reactor that powered the "brain" as the figure tore through the Strategic Housing and laid eyes upon the supercomputer core. It had computed that not even the figure could withstand the direct assault of kiloton of pure antimatter point blank. The explosion completely consumed the Jotun. When the ravening energy disappated the red and blue figure was lying in blackness, surrounded by an expanding ring of debris and energy. It stared at the stars and mouthed a single word. "Ouch." --------------------- CONFED INTELLIGENCE TO: MANTID INTELLIGENCE Our digitial brothers have computed a high chance that we're not looking at a handful of these Precursors, but rather an armada of them that had gone to sleep thinking everyone was dead. We concur and are buckling down for the long haul. -----NOTHING FOLLOWS------ MANTID FREE WORLDS INTERNAL MEMO If humankind ever wonders why it was put in this universe by some unknown creator then know that it was for this very moment.
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The Basic Assembler needs an additional port. Small Grid version of this Basic stuff would be awesome too.
Hydrogen engines and in fact all power sources need some adjustments. Hydrogen in general needs work for power and thrusters. They are all to inefficient. Not so much output, but how much ice it takes to run everything.
they create a better gameplay loop
Disappointing
The hydrogen engine feels like it only has two niches:
- night-time base power on a base outside an atmospheric planet until uranium is available, and:
- charging batteries on aircraft in long distance flights which aren't using nuclear energy for some reason.
Batteries have enough energy density to not bother using engines on most rovers(except potentially mobile bases with easy access to ice), while hydrogen engines have a very bad power density that prevents them from being used as a main power source for most aicraft - especially with the added construction component requirement on atmospheric thrusters.
Hydrogen engines lose out to batteries on energy storage density by volume, and very nearly also on mass. My personal balancing would place small grid hydrogen engines around 2 MW(moving power-to-mass and power density to roughly the level an aircraft engine would probably achieve in the 1960s if they weren't replaced by gas turbines or jet engines) and increase their energy efficiency to 20kJ/L.
The hydrogen engine would make more sense as a fusion reactor.
Make atomo thrusters more expensive. A jet and a car has a huge price gap in real life. :-)
Balance on inventory size is necessary, especially the survival kit.
Need smaller hydro and oxygen tanks for small grid, like 1x2, and a small grid hydro engine. Thanks for small battery!!
They are a nice little step toward more survival gameplay, but it's still a tiny effort. There are things that are as cheap, or cheaper to implement that would add more content for the player. One of the cheapest example is the simple concrete blocks, that would give a role to gravel and a cheap construction material for atmosphere building.
Love 'em and the progression they provide to the game
we need more blocks, and a cheaper component like circuit boards that uses copper
The block models all look good. I especially like the basic assembler. I do wish the hydrogen engine was a little more efficient, but I didn't test it extensively.
A step in the right direction
Wind turbines are awesome. Small batteries are nice to have paired with hydrogen engine since power is required to run conveyor to get gas to engine if blackout occurs. Small battery is easy to put anywhere in off-state, to turn on later. Nice to have cheap block for health regeneration, however if it is damaged we cannot refine silver for medical components until the large refinery is built.
nice
The H2 Engine is too hungry preventing h2 resupply while it was on
Does the hydro engine run all the time? Can it be set to run only when needed to recharge batteries or power the grid? Does it need a hydrogen tank or only an h2o2 generator?
We need a lot more variety
Hydrogen engine depends purely on if you land real close to a ice lake.
Turbines feel like they are too strong, infinite, more power tahn solar and even useable on a moon like Titan
Survival kit has too much functionality, serving too many roles although it is painfully slow to build anything so that helps to balance it. Hydrogen engine is interesting but the hydrogen tanks as far too large to really make use of it on rovers or fighters where it would be ideal. Wind turbines should be generating far more power than solar panels. We need more armour block shapes and weapon options- having to rely on mod packs that break constantly is getting rather tiresome, this game will live or die after final release based on how rich the vanilla game is, and right now it is sorely lacking in a few key areas...
Addition of Hydrogen Generators should coincide with the addition of smaller hydrogen tanks
They need more explanation in-game. All blocks should have an info tab, like giving the basic refinery a list of things it can refine.
Hydrogen engine needs rebalanced, not very useful as it stands
Hydrogen engine ice consumption is to high to be usable. And it also tends to "steal" hydrogen from thrusters.
Progression tree comments
It needs more refinement, some is good but other elements of it make little sense.
A bit generic, but it does it's job.
Not sure, not bad, but also feels like something is missing. Can't tell though.
Not my thing. It’s too simple and I have no use for it. Been much better to have research instead of build this than build that. I’m glad I can shut it off.
good idea but restricts you a bit too much, couldn't build an ore detector before i built a drill
It should be toggleable clientside, not serverside.
Probably good for new players
Should be visually condensed
Easy to progress. Make it harder. Travell far to progress etc.
Blocks on drop should be unlocked. Tree needs better layout
I have an impression that new progression system only does delay first survival steps and has no other purpose.
In my opinion, unlocking conditions must be changed. Basic blocks must me unlocked from start. Advanced block blueprints (and maybe some uniques, more powerful) must be found in random PvE events (like Large Signals or Cargo ships), encouraging designing crafts for exploration and combat.
It felt like a first iteration of one tool in the tutorial area toolbelt. Once debuged and with more back and forth with the players, it could be a good tool for new player. But for medium advanced players (let's say 30+ hours), it feels a bit gimmicky right now. So, it depends on why it was designed for.
Could have a more in depth mechanism than just making the block needed in the tier.
It's early days yet. I can see where KSH are going with this and largely like the idea but have'nt really had chance to explore the feature fully.
There needs to be another layer to it like grind to learn, or a research tech. Possibly using the programmable block
More focused better flow
Needs a little more fleshing out, and some stuff doesn't make exact sense but works pretty well
Since I already knew what things were, it felt like an artificial gate. I'd be curious to know if it actually helps new players learn more smoothly.
The idea is fine, but some of the dependencies are odd. I'm filling this out after the test has past so I don't have the G-menu to reference. Also, I did not get the text on-screen after building the small-grid equivalent to state that I had unlocked blocks. A player does not have the resources to build large-grid blocks early in game. For example, the beacon.
nice
It clear how it's setup but when I tried to move around some parts of the new start ships I accidentally doomed myself (tried to move h2 and flight seats prevented control and power)
Progression should be more involved such as finding blueprints or grinding already existing ones
It seems like half a tree, it needs more tiers, more separation
Would work better with an actual research system. Right now its just an annoyance
its not a progression tree, no natural progression to be found. it just forces you into building things in a certain order. (keen just look at how minecraft handles this a million times better by using materials and places for progression)
The only downside is that you are forced to build a block that you dont need early on to get one that you might enjoy using early on
I feel it doesn't really change the game much, It honestly feels like it's not really there. I don't take away from the game, but it felt just like playing the game normally, except sometimes i'd have to weld a random block to unlock something.
Feels... useless. I end up building and grinding blocks just to unlock it. No real sense of progression
Seems very arbitrary- build random block to unlock a vaguely related/unrelated block. Progression system is best kept for training scenario worlds or a campaign/story mode where it would actually make sense.
It's ok, but it could get annoying
Useful for new players, but will be a option that will be turned off mostly as an experienced player.
Needs to be a bit more complex.
Cargo ship / random encounter comments
Sorry, I've always used the modded ones instead.
Haven't find any because I played an hour or so.
I like how they don’t broadcast their positions all the time. But we still don’t have planet based encounters. It’s a real shame mods have outdone keen on this aspect 1000% better. Works needs more life, not just random ships flying around. We need bases to find, and to defend against.
More of them, please.
Make them more like modular encounters
I saw some pop up on the hud but didn’t chase them down
Well I always play with Random Encounters mod on,, even on the public test. Reavers etc so didn´t try it out.
Please add pirate stations to spawn that we can attack, would like to take Initiative in later game
Encounters are too simple. Please add more missions and variations.
Those improvements were NOT ENOUGH. Not by a long, long, very long shot. A good first step in that direction would be to buy the work of Meridius_IX for example, incorporate it and deepen the NPC mechanics and AI, and expend NPC presence in potentially every zone of the game (planets, planet core, etc. the key word being potential, NPC placement when a word is started need randomization). For a company so linked to a commercial enterprise making and seeling pro AI, Space Engineers AI feels a lot like a late 80's game. More work is needed.
These are amazing. They need to be on planets as well otherwise there's literally no reason to stay on a planet.
They seem to attack bases on moon and crash down, which gives free resources.
Can we get some of these in planets, maybe?
I played on earth-like and haven't gotten to space yet...so no cargo ships/encounters or violence of any kind for me either :-( I had wolves turned on briefly, but ran out of ammo since I only start with 3 clips!
Cargo ships are far too rare and I found myself swarmed by raiding platforms and their drones
A player on our server found one. He enjoyed the interaction.
Non-hostile encounters could be more common, more ruins/abandoned bases on planets would be cool. Random distress signals could be used to have the player explore for them.
More...
I hope they are improved in the future.
Would like to see those type of events take place planet side
New spawning system comments
Don't like the auto respawn much
dont really like not being able to select where you spawn
It’s awesome
I joined a faction late game after playing MP solo for days. I logged off in my ship before bed and in the morning spawned at the faction base 2000 km away. Thankfully i had a gos waypoint and a good person jumped me back to my ship. Completely powered, no damage, medbay active. Fail
Like it on Single Player so you cant TP to planets etc.
I like new system, but most of time your base got offline raided.
You should only spawn near players in your faction, and the default should be farther away.
Makes the game a lot less boring, being so close to other people's stuff.
I don't play MP
Spawning near others is good for playing with friends but other players quickly go to piracy and looting which make starting fresh dangerous.
I would like a way, with a long cool down perhaps, to spawn at faction mates bases. To help them build or check out their creations.
We found it a bit hard to get our faction together when starting out
this system is so incredibly exploitable its not even funny. who though this was a good idea?! it completely ruins any and all PVP servers since offline protection is just not a thing and protection by hiding is impossible. the only way to protect against people spamming respawn to find your shit is to just QUIT
It's fun to spawn next to friends, I worry about spawning next to random people on public servers
It's kinda neat to be spawned near others, but it makes it hard to isolate yourself from them if you want to.
After spawning on Mars, I did find the occasional enemy player starter ship and salvaged them. After traveling around For a few hours I realized that all Mars players were near my own spawn, and that the rest of the planet is basically barren. No reason to travel around since all resources and players are found in a rather small area.
While i can see the appeal in spawning near other players, i think it’s much better if we could choose to spawn with specific players. (So that you don’t have to find your friends, but also don’t spawn next to every other player)
I think there should clear user interface when respawning. And there needs to be a way to make sure you are not spawned near non faction players
Temperature mechanic comments
it is good, not something too great to micromanage but quite realistic
Seems to do nothing but drain your suit energy faster and kill you if you run out. It would be better if there was an in inventory recharge item like with Oxygen/Hydrogen bottles.
Could be improved, I mean, is meh, too simple needs more features
It works. Could be some mode negatives to staying in cold to long.
What does it even do?
Binary warm/freeze is NOT how you do a temperature mechanic.
I want a puffer coat
It's not explained in the game. If you want to explain it to players don't do it with text in form of good.bot, find an immersive way to introduce it to players.
It is a nice touch. Dont need further improvement.
It is barely documented, is it doing anything besides higher suit energy consumption?
The only change is that I need to visit cockpit more often. What the point? At the moment, engineers life worth nothing.
In my opinion, engineer's life should be more valuable than your crafts.
Again, nice first iteration on an idea. Needs to be fleshed out a bit (or in fact a lot, but I'm keeping my expectation in check ;) ).
I'd love to see this become a full-blown temperature system.
More mechanics to encourage pressured vessels would be great
I played on earth-like, so it wasn't that big of a deal. When I get to space it will be more dramatic I imagine and give another reason to pressurize spaces.
I get why it was added but the drain was too fast in some cases like early game mining felt brutal having to dive back out of a asteroid just to recharge. My suggestion would be to add a multiplier setting similar to assembler and refinery settings but for cold/hot power loss
I didn’t notice it or know what it effects.
It could be a bit more involved than just affecting how much energy your suit uses, applying the temperature mechanic to ships would be nice.
It needs way more depth in how it works, a better indicator
It does add more of a challange, but it because annoying later on
I noticed it existed in the bottom right, but I didn't see it have any changes to anything.
Doesnt feel fleshed out, unclear mechanics
Seems like a weak way of trying to improve the survival aspect of the game- there needs to be more environmental hazards ( wildlife, weather, npc ships and characters that actually work and aren't bugged out- please speak to Lucas about how he does the scripting for the dangerous encounters mod, or refer to W4sted's ongoing survival series to see how NPC ships should be behaving in order to add a real threat and excitement to the game ).
Feels unecessary in it’s current state. Could be interesting if it affected the player more, like extreme cold causing your health to decrease over time.
The damage done should be much less. You probably wouldn't freeze to death in 30 seconds
Not sure what it does of what its purpose was in survival mode. You could freeze and not see any adverse affects besides knowing that you’re freezing with no consequence.
New chat / inventory size comments
needs to be larger, shuttling resources early game is very time consuming and boring
Tiny inventories suck. I don't care if i am having fun wrong. I want to be able to carry enough ore/components to make a whole block...
Separate options for the Inventory size is needed for sure
Grid size default is too big. Back diwn to 1 or 2 medium size cargo to fill my needs. Make us work for that cargo space.
The 3x default is too small.
I usually play on x1 inventory size.
I played with 3x and always done that.
I like fixed inventory size for cargo containers a lot. It should be done way sooner, when cargo mass was introduced.
The chat need copy&paste. But good changes.
The good bot should mention the changes to chat
X1 was better
Ship inventory multipliers should remain, especially in the light of old saves being affected. It'll automatically delete much of a player's accumulated materials.
Faction tags should show in the chat, and the player inventory should be just a little bit larger.
I changed personal inventory to x3, it was great how it wasn't tied to ship inventory. I only play SP, so don't use chat at all.
Chat is good but small inv sizes make early game progression slow but if it was too large players could just hold m1 with the rifle (please add a reload and maybe add craft able weapon attachment instead of generic always pick the highest rate of fire rifle)
Player inventory would be a great place to add different suits such as an armored suit or a construction suit with bigger inventory as well as different jetpacks like an atmospheric pack and a ion pack in addition to the now standard hydrogen pack.
ship inventory size changed*
A bigger inventory is always nice
Im not entirely sure about the new chat commands, a comprehensive list would be awesome accompanying the launch.
The inventory size of blocks needs to be increased. I get that it’s more realistic, but it’s just annoying.
Overall test comments
I always want more, but Keen Decline everything
pls more
Ladders when
The harder survival, the better
This game needs a game mode like "How long can you survive". For example every 2nd or 3rd day you get a wave of drones that tries to kill you and wipe your base. Ofc it it easy at start so you can progress and build strong bases and ships.End goal, either reach and destroy their main base on a planet far away that only can be reached after wiping their bases on planets / space.
Space Engineers feel a way more interesting game with survival update. It feels more alive, but still empty.
I would like to ask to make some alternatives from grinding\welding\mining\taking or storing components gameplay. Simple economy system (EEM did it right with uranium as currency), NPC stores with trading (selling ships and buying from blueprint included).
More NPC factions, encounters, planetary encounters would be neat.
Combat system overhaul would be amazing. Bullet penetration system, ricochets.
It overall felt like a step in the good direction, but a bit disappointing. The MP overhaul took an almost unusable feature and made it usable, good even. This doesn't feel like this, survival is 1/4 of the game and before this patch it felt it was 20% there, now it's 30% there. Good, but by far not nearly enough.
Look at Subnautica, The Long Dark, Oxygen Not Included, Terraria, and so on. Space Engineers has thing they do not, they have things SE doesn't have (survival being only a fourth of Space Engineers). But on the survival gameplay mechanics, feedbacks, the way it integrate with the rest of the game, SE unfortunately isn't there yet.
If there's more big patchs for survival, then for exploration (another 1/4th of the game that's somewhat empty and shallow), then it's OK it's all good, good work. If not, that's a big issue.
This is a pretty amazing update. Nice job, Keen! I look forward to seeing the full release. Here are a few things I really like, in no particular order:
The new grid durability is nice. I like being able to actually have something left over when I crash into the ground.
The new textures for voxels, as well as the new models for dropped ore, look amazing.
- The new block models are absolutely gorgeous. I especially like the glass face on the basic assembler.
- The fact that the game now spawns you near other players is amazing, and makes the game much more interesting and exciting.
- The new chat system is so much better than the old one. It's really nice.
- The new encounters are really nice. Imagine my surprise when I found out that the drones can actually use forward-facing weaponry now! Some gorgeous encounters. And they're actually findable, which is nice.
- The new tree models are nice. Sadly, trees still aren't useful for anything.
- The UI seems to have received some extra polish, which is nice.
With that said, there's still room for improvement:
- As someone on the subreddit (RoninTheAccuser, i believe) pointed out, the caution stripes on the small grid survival kit are improperly done, with the yellow background not covering the full length of the stripes.
- The new inventory size is just a bit too small. I believe it defaults to 3x? I think it should be 5x, instead.
- I think the survival kit should be just a little more efficient at producing metals, to lessen the grind a bit.
- The lighting seems to be just a little wonky, but maybe that's just me.
- I think the hydrogen engine should be just a little more powerful.
- You still can't copy text from the chat, which is a big problem. Please, fix this.
- While we're on the subject of the chat, it'd be nice if it'd show faction tags, so you could see what faction a player is in.
- There are still no planetary encounters outside of the Easy Start worlds, from what I've seen. Planetary encounters would make the game way more fun.
- Since the last update, when you look at a block (such as a door, cockpit, etc.) that you don't have access to, it will highlight in red, instead of the normal yellow. This makes life easier, as I can actually tell if I can use a block. However, this effect only seems to apply to certain blocks. Cargo containers and other conveyor ports still highlight yellow. This is annoying, and should be fixed.
I also have a few things I'd like to see in future updates:
- Make the rifles less accurate. Currently, they have effectively zero bullet spread at most ranges. I'd like to see this change.
- Maybe introduce some other firearms, like shotguns or pistols, to give players more options when it comes to combat.
- I'd like to see a food mechanic implemented. Farming and the like would add a lot to the game.
- It would be neat to see the temperature and wind mechanics fleshed out. For example, have blocks generate heat, and make temperature management something you need to worry about. As for the wind, perhaps have it blow grids in one direction or another sometimes. Also, other environmental factors might be nice, too. Like maybe radiation hazards, when mining uranium, or when your reactor is damaged.
- To expand on the above topic, weather. Weather would add so much to this game. I understand it'd be tricky to implement, but still. Weather.
- To continue expanding on that, some basic aerodynamics would be nice. Reentry heating, air resistance, and the like.
- NPC astronauts would be cool. You could have them walk around encounter bases, performing tasks, and pilot NPC spacecraft.
- Also, perhaps add more wildlife to planets, other than spiders and wolves. Maybe animals that don't attack you.
- Some more character poses would be nice.
- Maybe add some limited story content (IE: quests). For example, maybe you encounter a destroyed base, and inside of it are GPS coordinates pointing you to something important.
- I'd like to see procedurally generated planets, and/or more variety in the existing planets. For example, perhaps a variant of the Earthlike planet that's entirely covered in snow.
That's all I've got for now. I'd like to congratulate whoever's reading this on actually making it through all that.
And to everyone at Keen Software House, seriously, great update. I love Space Engineers, and I love to see it improve. Keep up the great work!
Planetary game-play is still missing. Love new earth-like textures & trees. It was great having the whole weekend to play update. No crashes or performance issues.
nice
We need more variety in player guns like pistol caliber smgs pistols attachments grenades c4 so that pvp and sabotage is more interesting (like sneaking on board a enemy ship with a suppressed weapon a planting timed remote charges to key points to distrupt key systems sorta like Star Wars battlefront 2 classic space battles how pilots can sabotage enemy ships from the inside
wtf u doing keen
New blocks are cool, I'd love to see even more work done on survival. I really wish there was more of a pull to going to visit other planets. There isn't any real reason to go to mars other than, look i'm on mars!
I'd love a little more RP added to the game, maybe some sort of built-in currency mechanic?
Feels disappointing to lose save games adter a few dats, though a backup of the steam folder does wonders.. :)
I hope the final release has more content added to it, this test didn't go anywhere near far enough. The G menu and over all UI / HUD needs some love to make it more user friendly.
I'm glad they're letting us test this
I support an improvement to survival, but they need to focus on the obvious and/or basic things that are missing for some reason.
What i mean is things like additional block shapes (even the most obvious and simple shapes are missing) and more options for certain blocks. (Like a camera or spotlight, shaped like a half-block and that faces to the side instead of ”up”)
Part 2: Tools & Info for Sysadmins - Mega List of Tips, Tools, Books, Blogs & More
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It will be something like "HSPR" but instead of just explaining it super boring like Ben Stein reading a powerpoint, he usually goes into a story about how (insert time in his career) HSPR would have been super useful..." Software Engineering Radio is a podcast for developers who are looking for an educational resource with original content that isn't recycled from other venues. Consists of conversations on relevant topics with experts from the software engineering world, with new episodes released three to four times per month. a9JDvXLWHumjaC tells us this is "a solid podcast for devs." Books System Center 2012 Configuration Manager is a comprehensive technical guide designed to help you optimize Microsoft's Configuration Manager 2012 according to your requirements and then to deploy and use it successfully. This methodical, step-by-step reference covers: the intentions behind the product and its role in the broader System Center product suite; planning, design, and implementation; and details on each of the most-important feature sets. Learn how to leverage the user-centric capabilities to provide anytime/anywhere services & software, while strengthening control and improving compliance. Network Warrior: Everything You Need to Know That Wasn’t on the CCNA Exam is a practical guide to network infrastructure. Provides an in-depth view of routers and routing, switching (with Cisco Catalyst and Nexus switches as examples), SOHO VoIP and SOHO wireless access point design and configuration, introduction to IPv6 with configuration examples, telecom technologies in the data-networking world (including T1, DS3, frame relay, and MPLS), security, firewall theory and configuration, ACL and authentication, Quality of Service (QoS), with an emphasis on low-latency queuing (LLQ), IP address allocation, Network Time Protocol (NTP) and device failures. Beginning the Linux Command Line is your ally in mastering Linux from the keyboard. It is intended for system administrators, software developers, and enthusiastic users who want a guide that will be useful for most distributions—i.e., all items have been checked against Ubuntu, Red Hat and SUSE. Addresses administering users and security and deploying firewalls. Updated to the latest versions of Linux to cover files and directories, including the Btrfs file system and its management and systemd boot procedure and firewall management with firewalld. Modern Operating Systems, 4th Ed. is written for students taking intro courses on Operating Systems and for those who want an OS reference guide for work. The author, an OS researcher, includes both the latest materials on relevant operating systems as well as current research. The previous edition of Modern Operating Systems received the 2010 McGuffey Longevity Award that recognizes textbooks for excellence over time. Time Management for System Administrators is a guide for organizing your approach to this challenging role in a way that improves your results. Bestselling author Thomas Limoncelli offers a collection of tips and techniques for navigating the competing goals and concurrent responsibilities that go along with working on large projects while also taking care of individual user's needs. The book focuses on strategies to help with daily tasks that will also allow you to handle the critical situations that inevitably require your attention. You'll learn how to manage interruptions, eliminate time wasters, keep an effective calendar, develop routines and prioritize, stay focused on the task at hand and document/automate to speed processes. The Practice of System and Network Administration, 3rd Edition introduces beginners to advanced frameworks while serving as a guide to best practices in system administration that is helpful for even the most advanced experts. Organized into four major sections that build from the foundational elements of system administration through improved techniques for upgrades and change management to exploring assorted management topics. Covers the basics and then moves onto the advanced things that can be built on top of those basics to wield real power and execute difficult projects. Learn Windows PowerShell in a Month of Lunches, Third Edition is designed to teach you PowerShell in a month's worth of 1-hour lessons. This updated edition covers PowerShell features that run on Windows 7, Windows Server 2008 R2 and later, PowerShell v3 and later, and it includes v5 features like PowerShellGet. For PowerShell v3 and up, Windows 7 and Windows Server 2008 R2 and later. Troubleshooting with the Windows Sysinternals Tools is a guide to the powerful Sysinternals tools for diagnosing and troubleshooting issues. Sysinternals creator Mark Russinovich and Windows expert Aaron Margosis provide a deep understanding of Windows core concepts that aren’t well-documented elsewhere along with details on how to use Sysinternals tools to optimize any Windows system’s reliability, efficiency, performance and security. Includes an explanation of Sysinternals capabilities, details on each major tool, and examples of how the tools can be used to solve real-world cases involving error messages, hangs, sluggishness, malware infections and more. DNS and BIND, 5th Ed. explains how to work with the Internet's distributed host information database—which is responsible for translating names into addresses, routing mail to its proper destination, and listing phone numbers according to the ENUM standard. Covers BIND 9.3.2 & 8.4.7, the what/how/why of DNS, name servers, MX records, subdividing domains (parenting), DNSSEC, TSIG, troubleshooting and more. PEPCK tells us this is "generally considered the DNS reference book (aside from the RFCs of course!)" Windows PowerShell in Action, 3rd Ed. is a comprehensive guide to PowerShell. Written by language designer Bruce Payette and MVP Richard Siddaway, this volume gives a great introduction to Powershell, including everyday use cases and detailed examples for more-advanced topics like performance and module architecture. Covers workflows and classes, writing modules and scripts, desired state configuration and programming APIs/pipelines.This edition has been updated for PowerShell v6. Zero Trust Networks: Building Secure Systems in Untrusted Networks explains the principles behind zero trust architecture, along with what's needed to implement it. Covers the evolution of perimeter-based defenses and how they evolved into the current broken model, case studies of zero trust in production networks on both the client and server side, example configurations for open-source tools that are useful for building a zero trust network and how to migrate from a perimeter-based network to a zero trust network in production. Kindly recommended by jaginfosec. Tips Here are a couple handy Windows shortcuts:
Win + Shift + S: Captures a user-selectable area of the screen to the clipboard (on Windows 10 Ver 1703+)
WIN + CTRL + F4: Close a virtual desktop
Here's a shortcut for a 4-pane explorer in Windows without installing 3rd-party software:
Win + E, win + left, up
Win + E, win + right, up
Win + E, win + left, down
Win + E, win + right, down
(Keep the win key down for the arrows, and no pauses.) Appreciation goes to ZAFJB for this one. Our recent tip for a shortcut to get a 4-pane explorer in Windows, triggered this suggestion from SevaraB: "You can do that for an even larger grid of Windows by right-clicking the clock in the taskbar, and clicking 'Show windows side by side' to arrange them neatly. Did this for 4 rows of 6 windows when I had to have a quick 'n' dirty "video wall" of windows monitoring servers at our branches." ZAFJB adds that it actually works when you right-click "anywhere on the taskbar, except application icons or start button." This tip comes courtesy of shipsass: "When I need to use Windows Explorer but I don't want to take my hands off the keyboard, I press Windows-E to launch Explorer and then Ctrl-L to jump to the address line and type my path. The Ctrl-L trick also works with any web browser, and it's an efficient way of talking less-technical people through instructions when 'browse to [location]' stumps them." Clear browser history/cookies by pressing CTRL-SHIFT-DELETE on most major browsers. Thanks go to synapticpanda, who adds that this "saves me so much time when troubleshooting web apps where I am playing with the cache and such." To rename a file with F2, while still editing the name of that file: Hit TAB to tab into the renaming of the next file. Thanks to abeeftaco for this one! Alt-D is a reliable alternative to Ctrl-L for jumping to the address line in a browser. Thanks for this one go to fencepost_ajm, who explains: "Ctrl-L comes from the browser side as a shortcut for Location, Alt-D from the Windows Explorer side for Directory." Browser shortcut: When typing a URL that ends with dot com, Ctrl + Enter will place the ".com" and take you to the page. Thanks to wpierre for this one! This tip comes from anynonus, as something that daily that saves a few clicks: "Running a program with ctrl + shift + enter from start menu will start it as administrator(alt + y will select YES to run as admin) ... my user account is local admin [so] I don't feel like that is unsafe" Building on our PowerShell resources, we received the following suggestion from halbaradkenafin: aka.ms/pskoans is "a way to learn PowerShell using PowerShell (and Pester). It's really cool and a bunch of folks have high praise for it (including a few teams within MSFT)." Keyboard shortcut: If you already have an application open, hold ctrl + shift and middle click on the application in your task bar to open another instance as admin. Thanks go to Polymira for this one. Remote Server Tip: "Critical advice. When testing out network configuration changes, prior to restarting the networking service or rebooting, always create a cron job that will restore your original network configuration and then reboot/restart networking on the machine after 5 minutes. If your config worked, you have enough time to remove it. If it didn't, it will fix itself. This is a beautifully simple solution that I learned from my old mentor at my very first job. I've held on to it for a long time." Thanks go to FrigidNox for the tip! Websites Deployment Research is the website of Johan Arwidmark, MS MVP in System Center Cloud and Datacenter Management. It is dedicated to sharing information and guidance around System Center, OS deployment, migration and more. The author shares tips and tricks to help improve the quality of IT Pros’ daily work. Next of Windows is a website on (mostly) Microsoft-related technology. It's the place where Kent Chen—a computer veteran with many years of field experience—and Jonathan Hu—a web/mobile app developer and self-described "cool geek"—share what they know, what they learn and what they find in the hope of helping others learn and benefit. High Scalability brings together all the relevant information about building scalable websites in one place. Because building a website with confidence requires a body of knowledge that can be slow to develop, the site focuses on moving visitors along the learning curve at a faster pace. Information Technology Research Library is a great resource for IT-related research, white papers, reports, case studies, magazines, and eBooks. This library is provided at no charge by TradePub.com. GullibleDetective tells us it offers "free PDF files from a WIIIIIIDE variety of topics, not even just IT. Only caveat: as its a vendor-supported publishing company, you will have to give them a bit of information such as name, email address and possibly a company name. You undoubtedly have the ability to create fake information on this, mind you. The articles range from Excel templates, learning python, powershell, nosql etc. to converged architecture." SS64 is a web-based reference guide for syntax and examples of the most-common database and OS computing commands. Recommended by Petti-The-Yeti, who adds, "I use this site all the time to look up commands and find examples while I'm building CMD and PS1 scripts." Phishing and Malware Reporting. This website helps you put a stop to scams by getting fraudulent pages blocked. Easily report phishing webpages so they can be added to blacklists in as little as 15 minutes of your report. "Player024 tells us, "I highly recommend anyone in the industry to bookmark this page...With an average of about 10 minutes of work, I'm usually able to take down the phishing pages we receive thanks to the links posted on that website." A Slack Channel Windows Admin Slack is a great drive-by resource for the Windows sysadmin. This team has 33 public channels in total that cover different areas of helpful content on Windows administration. Blogs KC's Blog is the place where Microsoft MVP and web developer Kent Chen shares his IT insights and discoveries. The rather large library of posts offer helpful hints, how-tos, resources and news of interest to those in the Windows world. The Windows Server Daily is the ever-current blog of technologist Katherine Moss, VP of open source & community engagement for StormlightTech. Offers brief daily posts on topics related to Windows server, Windows 10 and Administration. An Infosec Slideshow This security training slideshow was created for use during a quarterly infosec class. The content is offered generously by shalafi71, who adds, "Take this as a skeleton and flesh it out on your own. Take an hour or two and research the things I talk about. Tailor this to your own environment and users. Make it relevant to your people. Include corporate stories, include your audience, exclude yourself. This ain't about how smart you are at infosec, and I can't stress this enough, talk about how people can defend themselves. Give them things to look for and action they can take. No one gives a shit about your firewall rules." Tech Tutorials Tutorialspoint Library. This large collection of tech tutorials is a great resource for online learning. You'll find nearly 150 high-quality tutorials covering a wide array of languages and topics—from fundamentals to cutting-edge technologies. For example, this Powershell tutorial is designed for those with practical experience handling Windows-based Servers who want to learn how to install and use Windows Server 2012. The Python Tutorial is a nice introduction to many of Python’s best features, enabling you to read and write Python modules and programs. It offers an understanding of the language's style and prepares you to learn more about the various Python library modules described in 'The Python Standard Library.' Kindly suggested by sharjeelsayed. SysAdmin Humor Day in the Life of a SysAdmin Episode 5: Lunch Break is an amusing look at a SysAdmin's attempt to take a brief lunch break. We imagine many of you can relate! Have a fantastic week and as usual, let me know any comments or suggestions. u/crispyducks
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Tools & Info for MSPs #2 - Mega List of Tips, Tools, Books, Blogs & More
(continued from part #1) Unlocker is a tool to help delete those irritating locked files that give you an error message like "cannot delete file" or "access is denied." It helps with killing processes, unloading DLLs, deleting index.dat files, as well as unlocking, deleting, renaming, and moving locked files—typically without requiring a reboot. IIS Crypto's newest version adds advanced settings; registry backup; new, simpler templates; support for Windows Server 2019 and more. This tool lets you enable or disable protocols, ciphers, hashes and key exchange algorithms on Windows and reorder SSL/TLS cipher suites from IIS, change advanced settings, implement best practices with a single click, create custom templates and test your website. Available in both command line and GUI versions. RocketDock is an application launcher with a clean interface that lets you drag/drop shortcuts for easy access and minimize windows to the dock. Features running application indicators, multi-monitor support, alpha-blended PNG and ICO icons, auto-hide and popup on mouse over, positioning and layering options. Fully customizable, portable, and compatible with MobyDock, ObjectDock, RK Launcher and Y'z Dock skins. Works even on slower computers and is Unicode compliant. Suggested by lieutenantcigarette: "If you like the dock on MacOS but prefer to use Windows, RocketDock has you covered. A superb and highly customisable dock that you can add your favourites to for easy and elegant access." Baby FTP Server offers only the basics, but with the power to serve as a foundation for a more-complex server. Features include multi-threading, a real-time server log, support for PASV and non-PASV mode, ability to set permissions for download/upload/rename/delete/create directory. Only allows anonymous connections. Our thanks to FatherPrax for suggesting this one. Strace is a Linux diagnostic, debugging and instructional userspace tool with a traditional command-line interface. Uses the ptrace kernel feature to monitor and tamper with interactions between processes and the kernel, including system calls, signal deliveries and changes of process state. exa is a small, fast replacement for ls with more features and better defaults. It uses colors to distinguish file types and metadata, and it recognizes symlinks, extended attributes and Git. All in one single binary. phils_lab describes it as "'ls' on steroids, written in Rust." rsync is a faster file transfer program for Unix to bring remote files into sync. It sends just the differences in the files across the link, without requiring both sets of files to be present at one of the ends. Suggested by zorinlynx, who adds that "rsync is GODLY for moving data around efficiently. And if an rsync is interrupted, just run it again." Matter Wiki is a simple WYSIWYG wiki that can help teams store and collaborate. Every article gets filed under a topic, transparently, so you can tell who made what changes to which document and when. Thanks to bciar-iwdc for the recommendation. LockHunter is a file unlocking tool that enables you to delete files that are being blocked for unknown reasons. Can be useful for fighting malware and other programs that are causing trouble. Deletes files into the recycle bin so you can restore them if necessary. Chucky2401 finds it preferable to Unlocker, "since I am on Windows 7. There are no new updates since July 2017, but the last beta was in June of this year." aria2 is a lightweight multi-source command-line download utility that supports HTTP/HTTPS, FTP, SFTP, BitTorrent and Metalink. It can be manipulated via built-in JSON-RPC and XML-RPC interfaces. Recommended by jftuga, who appreciates it as a "cross-platform command line downloader (similar to wget or curl), but with the -x option can run a segmented download of a single file to increase throughput." Free Services Temp-Mail allows you to receive email at a temporary address that self-destructs after a certain period of time. Outwit all the forums, Wi-Fi owners, websites and blogs that insist you register to use them. Petti-The-Yeti says, "I don't give any company my direct email anymore. If I want to trial something but they ask for an email signup, I just grab a temporary email from here, sign up with it, and wait for the trial link or license info to come through. Then, you just download the file and close the website." Duck DNS will point a DNS (sub domains of duckdns.org) to an IP of your choice. DDNS is a handy way for you to refer to a serverouter with an easily rememberable name for situations when the server's ip address will likely change. Suggested by xgnarf, who finds it "so much better for the free tier of noip—no 30-day nag to keep your host up." Joe Sandbox detects and analyzes potential malicious files and URLs on Windows, Android, Mac OS, Linux and iOS for suspicious activities. It performs deep malware analysis and generates comprehensive and detailed reports. The Community Edition of Joe Sandbox Cloud allows you to run a maximum of 6 analyses per month, 3 per day on Windows, Linux and Android with limited analysis output. This one is from dangibbons94, who wanted to "share this cool service ... for malware analysis. I usually use Virus total for URL scanning, but this goes a lot more in depth. I just used basic analysis, which is free and enough for my needs." Hybrid Analysis is a malware analysis service that detects and analyzes unknown threats for the community. This one was suggested by compupheonix, who adds that it "gets you super detailed reports... it's about the most fleshed out and detailed one I can find." JustBeamIt is a file-transfer service that allows you to send files of any size via a peer-to-peer streaming model. Simply drag and drop your file and specify the recipient's email address. They will then receive a link that will trigger the download directly from your computer, so the file does not have to be uploaded to the service itself. The link is good for one download and expires after 10 minutes. Thanks to cooljacob204sfw for the recommendation! ShieldsUP is a quick but powerful internet security checkup and information service. It was created by security researcher Steve Gibson to scan ports and let you know which ones have been opened through your firewalls or NAT routers. Firefox Send is an encrypted file transfer service that allows you to share files up to 2.5GB from any browser or an Android app. Uses end-to-end encryption to keep data secure and offers security controls you can set. You can determine when your file link expires, the number of downloads, and whether to add a password. Your recipient receives a link to download the file, and they don’t need a Firefox account. This one comes from DePingus, who appreciates the focus on privacy. "They have E2E, expiring links, and a clear privacy policy." Free DNS is a service where programmers share domain names with one another at no cost. Offers free hosting as well as dynamic DNS, static DNS, subdomain and domain hosting. They can host your domain's DNS as well as allowing you to register hostnames from domains they're hosting already. If you don't have a domain, you can sign up for a free account and create up to 5 subdomains off the domains others have contributed and point these hosts anywhere on the Internet. Thanks to 0x000000000000004C (yes, that's a username) for the suggestion! ANY.RUN is an interactive malware analysis service for dynamic and static research of the majority of threats in any environment. It can provide a convenient in-depth analysis of new, unidentified malicious objects and help with the investigation of incidents. ImAshtonTurner appreciates it as "a great sandbox tool for viewing malware, etc." Plik is a scalable, temporary file upload system similar to wetransfer that is written in golang. Thanks go to I_eat_Narwhals for this one! Free My IP offers free, dynamic DNS. This service comes with no login, no ads, no newsletters, no links to click and no hassle. Kindly suggested by Jack of All Trades. Mailinator provides free, temporary email inboxes on a receive-only, attachment-free system that requires no sign-up. All @mailinator.com addresses are public, readable and discoverable by anyone at any time—but are automatically deleted after a few hours. Can be a nice option for times when you to give out an address that won't be accessible longterm. Recommended by nachomountain, who's been using it "for years." Magic Wormhole is a service for sending files directly with no intermediate upload, no web interface and no login. When both parties are online you with the minimal software installed, the wormhole is invoked via command line identifying the file you want to send. The server then provides a speakable, one-time-use password that you give the recipient. When they enter that password in their wormhole console, key exchange occurs and the download begins directly between your computers. rjohnson99 explains, "Magic Wormhole is sort of like JustBeamIt but is open-source and is built on Python. I use it a lot on Linux servers." EveryCloud's Free Phish is our own, new Phishing Simulator. Once you've filled in the form and logged in, you can choose from lots of email templates (many of which we've coped from what we see in our Email Security business) and landing pages. Run a one-off free phish, then see who clicked or submitted data so you can understand where your organization is vulnerable and act accordingly. Hardening Guides CIS Hardening Guides contain the system security benchmarks developed by a global community of cybersecurity experts. Over 140 configuration guidelines are provided to help safeguard systems against threats. Recommended by cyanghost109 "to get a start on looking at hardening your own systems." Podcasts Daily Tech News is Tom Merrit's show covering the latest tech issues with some of the top experts in the field. With the focus on daily tech news and analysis, it's a great way to stay current. Thanks to EmoPolarbear for drawing it to our attention. This Week in Enterprise Tech is a podcast that features IT experts explaining the complicated details of cutting-edge enterprise technology. Join host Lou Maresca on this informative exploration of enterprise solutions, with new episodes recorded every Friday afternoon. Security Weekly is a podcast where a "bunch of security nerds" get together and talk shop. Topics are greatly varied, and the atmosphere is relaxed and conversational. The show typically tops out at 2 hours, which is perfect for those with a long commute. If you’re fascinated by discussion of deep technical and security-related topics, this may be a nice addition to your podcast repertoire. Grumpy Old Geeks—What Went Wrong on the Internet and Who's To Blame is a podcast about the internet, technology and geek culture—among other things. The hosts bring their grumpy brand of humor to the "state of the world as they see it" in these roughly hour-long weekly episodes. Recommended by mkaxsnyder, who enjoys it because, "They are a good team that talk about recent and relevant topics from an IT perspective." The Social-Engineer Podcast is a monthly discussion among the hosts—a group of security experts from SEORG—and a diverse assortment of guests. Topics focus around human behavior and how it affects information security, with new episodes released on the second Monday of every month. Thanks to MrAshRhodes for the suggestion. The CyberWire podcasts discuss what's happening in cyberspace, providing news and commentary from industry experts. This cyber security-focused news service delivers concise, accessible, and relevant content without the gossip, sensationalism, and the marketing buzz that often distract from the stories that really matter. Appreciation to supermicromainboard for the suggestion. Malicious Life is a podcast that tells the fascinating—and often unknown—stories of the wildest hacks you can ever imagine. Host Ran Levi, a cybersecurity expert and author, talks with the people who were actually involved to reveal the history of each event in depth. Our appreciation goes to peraphon for the recommendation. The Broadcast Storm is a podcast for Cisco networking professionals. BluePieceOfPaper suggests it "for people studying for their CCNA/NP. Kevin Wallace is a CCIE Collaboration so he knows his *ishk. Good format for learning too. Most podcasts are about 8-15 mins long and its 'usually' an exam topic. It will be something like "HSPR" but instead of just explaining it super boring like Ben Stein reading a powerpoint, he usually goes into a story about how (insert time in his career) HSPR would have been super useful..." Software Engineering Radio is a podcast for developers who are looking for an educational resource with original content that isn't recycled from other venues. Consists of conversations on relevant topics with experts from the software engineering world, with new episodes released three to four times per month. a9JDvXLWHumjaC tells us this is "a solid podcast for devs." Books System Center 2012 Configuration Manager is a comprehensive technical guide designed to help you optimize Microsoft's Configuration Manager 2012 according to your requirements and then to deploy and use it successfully. This methodical, step-by-step reference covers: the intentions behind the product and its role in the broader System Center product suite; planning, design, and implementation; and details on each of the most-important feature sets. Learn how to leverage the user-centric capabilities to provide anytime/anywhere services & software, while strengthening control and improving compliance. Network Warrior: Everything You Need to Know That Wasn’t on the CCNA Exam is a practical guide to network infrastructure. Provides an in-depth view of routers and routing, switching (with Cisco Catalyst and Nexus switches as examples), SOHO VoIP and SOHO wireless access point design and configuration, introduction to IPv6 with configuration examples, telecom technologies in the data-networking world (including T1, DS3, frame relay, and MPLS), security, firewall theory and configuration, ACL and authentication, Quality of Service (QoS), with an emphasis on low-latency queuing (LLQ), IP address allocation, Network Time Protocol (NTP) and device failures. Beginning the Linux Command Line is your ally in mastering Linux from the keyboard. It is intended for system administrators, software developers, and enthusiastic users who want a guide that will be useful for most distributions—i.e., all items have been checked against Ubuntu, Red Hat and SUSE. Addresses administering users and security and deploying firewalls. Updated to the latest versions of Linux to cover files and directories, including the Btrfs file system and its management and systemd boot procedure and firewall management with firewalld. Modern Operating Systems, 4th Ed. is written for students taking intro courses on Operating Systems and for those who want an OS reference guide for work. The author, an OS researcher, includes both the latest materials on relevant operating systems as well as current research. The previous edition of Modern Operating Systems received the 2010 McGuffey Longevity Award that recognizes textbooks for excellence over time. Time Management for System Administrators is a guide for organizing your approach to this challenging role in a way that improves your results. Bestselling author Thomas Limoncelli offers a collection of tips and techniques for navigating the competing goals and concurrent responsibilities that go along with working on large projects while also taking care of individual user's needs. The book focuses on strategies to help with daily tasks that will also allow you to handle the critical situations that inevitably require your attention. You'll learn how to manage interruptions, eliminate time wasters, keep an effective calendar, develop routines and prioritize, stay focused on the task at hand and document/automate to speed processes. The Practice of System and Network Administration, 3rd Edition introduces beginners to advanced frameworks while serving as a guide to best practices in system administration that is helpful for even the most advanced experts. Organized into four major sections that build from the foundational elements of system administration through improved techniques for upgrades and change management to exploring assorted management topics. Covers the basics and then moves onto the advanced things that can be built on top of those basics to wield real power and execute difficult projects. Learn Windows PowerShell in a Month of Lunches, Third Edition is designed to teach you PowerShell in a month's worth of 1-hour lessons. This updated edition covers PowerShell features that run on Windows 7, Windows Server 2008 R2 and later, PowerShell v3 and later, and it includes v5 features like PowerShellGet. For PowerShell v3 and up, Windows 7 and Windows Server 2008 R2 and later. Troubleshooting with the Windows Sysinternals Tools is a guide to the powerful Sysinternals tools for diagnosing and troubleshooting issues. Sysinternals creator Mark Russinovich and Windows expert Aaron Margosis provide a deep understanding of Windows core concepts that aren’t well-documented elsewhere along with details on how to use Sysinternals tools to optimize any Windows system’s reliability, efficiency, performance and security. Includes an explanation of Sysinternals capabilities, details on each major tool, and examples of how the tools can be used to solve real-world cases involving error messages, hangs, sluggishness, malware infections and more. DNS and BIND, 5th Ed. explains how to work with the Internet's distributed host information database—which is responsible for translating names into addresses, routing mail to its proper destination, and listing phone numbers according to the ENUM standard. Covers BIND 9.3.2 & 8.4.7, the what/how/why of DNS, name servers, MX records, subdividing domains (parenting), DNSSEC, TSIG, troubleshooting and more. PEPCK tells us this is "generally considered the DNS reference book (aside from the RFCs of course!)" Windows PowerShell in Action, 3rd Ed. is a comprehensive guide to PowerShell. Written by language designer Bruce Payette and MVP Richard Siddaway, this volume gives a great introduction to Powershell, including everyday use cases and detailed examples for more-advanced topics like performance and module architecture. Covers workflows and classes, writing modules and scripts, desired state configuration and programming APIs/pipelines.This edition has been updated for PowerShell v6. Zero Trust Networks: Building Secure Systems in Untrusted Networks explains the principles behind zero trust architecture, along with what's needed to implement it. Covers the evolution of perimeter-based defenses and how they evolved into the current broken model, case studies of zero trust in production networks on both the client and server side, example configurations for open-source tools that are useful for building a zero trust network and how to migrate from a perimeter-based network to a zero trust network in production. Kindly recommended by jaginfosec. Tips Here are a couple handy Windows shortcuts:
Win + Shift + S: Captures a user-selectable area of the screen to the clipboard (on Windows 10 Ver 1703+)
WIN + CTRL + F4: Close a virtual desktop
Here's a shortcut for a 4-pane explorer in Windows without installing 3rd-party software:
Win + E, win + left, up
Win + E, win + right, up
Win + E, win + left, down
Win + E, win + right, down
(Keep the win key down for the arrows, and no pauses.) Appreciation goes to ZAFJB for this one. Our recent tip for a shortcut to get a 4-pane explorer in Windows, triggered this suggestion from SevaraB: "You can do that for an even larger grid of Windows by right-clicking the clock in the taskbar, and clicking 'Show windows side by side' to arrange them neatly. Did this for 4 rows of 6 windows when I had to have a quick 'n' dirty "video wall" of windows monitoring servers at our branches." ZAFJB adds that it actually works when you right-click "anywhere on the taskbar, except application icons or start button." This tip comes courtesy of shipsass: "When I need to use Windows Explorer but I don't want to take my hands off the keyboard, I press Windows-E to launch Explorer and then Ctrl-L to jump to the address line and type my path. The Ctrl-L trick also works with any web browser, and it's an efficient way of talking less-technical people through instructions when 'browse to [location]' stumps them." Clear browser history/cookies by pressing CTRL-SHIFT-DELETE on most major browsers. Thanks go to synapticpanda, who adds that this "saves me so much time when troubleshooting web apps where I am playing with the cache and such." To rename a file with F2, while still editing the name of that file: Hit TAB to tab into the renaming of the next file. Thanks to abeeftaco for this one! Alt-D is a reliable alternative to Ctrl-L for jumping to the address line in a browser. Thanks for this one go to fencepost_ajm, who explains: "Ctrl-L comes from the browser side as a shortcut for Location, Alt-D from the Windows Explorer side for Directory." Browser shortcut: When typing a URL that ends with dot com, Ctrl + Enter will place the ".com" and take you to the page. Thanks to wpierre for this one! This tip comes from anynonus, as something that daily that saves a few clicks: "Running a program with ctrl + shift + enter from start menu will start it as administrator(alt + y will select YES to run as admin) ... my user account is local admin [so] I don't feel like that is unsafe" Building on our PowerShell resources, we received the following suggestion from halbaradkenafin: aka.ms/pskoans is "a way to learn PowerShell using PowerShell (and Pester). It's really cool and a bunch of folks have high praise for it (including a few teams within MSFT)." Keyboard shortcut: If you already have an application open, hold ctrl + shift and middle click on the application in your task bar to open another instance as admin. Thanks go to Polymira for this one. Remote Server Tip: "Critical advice. When testing out network configuration changes, prior to restarting the networking service or rebooting, always create a cron job that will restore your original network configuration and then reboot/restart networking on the machine after 5 minutes. If your config worked, you have enough time to remove it. If it didn't, it will fix itself. This is a beautifully simple solution that I learned from my old mentor at my very first job. I've held on to it for a long time." Thanks go to FrigidNox for the tip! Websites Deployment Research is the website of Johan Arwidmark, MS MVP in System Center Cloud and Datacenter Management. It is dedicated to sharing information and guidance around System Center, OS deployment, migration and more. The author shares tips and tricks to help improve the quality of IT Pros’ daily work. Next of Windows is a website on (mostly) Microsoft-related technology. It's the place where Kent Chen—a computer veteran with many years of field experience—and Jonathan Hu—a web/mobile app developer and self-described "cool geek"—share what they know, what they learn and what they find in the hope of helping others learn and benefit. High Scalability brings together all the relevant information about building scalable websites in one place. Because building a website with confidence requires a body of knowledge that can be slow to develop, the site focuses on moving visitors along the learning curve at a faster pace. Information Technology Research Library is a great resource for IT-related research, white papers, reports, case studies, magazines, and eBooks. This library is provided at no charge by TradePub.com. GullibleDetective tells us it offers "free PDF files from a WIIIIIIDE variety of topics, not even just IT. Only caveat: as its a vendor-supported publishing company, you will have to give them a bit of information such as name, email address and possibly a company name. You undoubtedly have the ability to create fake information on this, mind you. The articles range from Excel templates, learning python, powershell, nosql etc. to converged architecture." SS64 is a web-based reference guide for syntax and examples of the most-common database and OS computing commands. Recommended by Petti-The-Yeti, who adds, "I use this site all the time to look up commands and find examples while I'm building CMD and PS1 scripts." Phishing and Malware Reporting. This website helps you put a stop to scams by getting fraudulent pages blocked. Easily report phishing webpages so they can be added to blacklists in as little as 15 minutes of your report. "Player024 tells us, "I highly recommend anyone in the industry to bookmark this page...With an average of about 10 minutes of work, I'm usually able to take down the phishing pages we receive thanks to the links posted on that website." A Slack Channel Windows Admin Slack is a great drive-by resource for the Windows sysadmin. This team has 33 public channels in total that cover different areas of helpful content on Windows administration. Blogs KC's Blog is the place where Microsoft MVP and web developer Kent Chen shares his IT insights and discoveries. The rather large library of posts offer helpful hints, how-tos, resources and news of interest to those in the Windows world. The Windows Server Daily is the ever-current blog of technologist Katherine Moss, VP of open source & community engagement for StormlightTech. Offers brief daily posts on topics related to Windows server, Windows 10 and Administration. An Infosec Slideshow This security training slideshow was created for use during a quarterly infosec class. The content is offered generously by shalafi71, who adds, "Take this as a skeleton and flesh it out on your own. Take an hour or two and research the things I talk about. Tailor this to your own environment and users. Make it relevant to your people. Include corporate stories, include your audience, exclude yourself. This ain't about how smart you are at infosec, and I can't stress this enough, talk about how people can defend themselves. Give them things to look for and action they can take. No one gives a shit about your firewall rules." Tech Tutorials Tutorialspoint Library. This large collection of tech tutorials is a great resource for online learning. You'll find nearly 150 high-quality tutorials covering a wide array of languages and topics—from fundamentals to cutting-edge technologies. For example, this Powershell tutorial is designed for those with practical experience handling Windows-based Servers who want to learn how to install and use Windows Server 2012. The Python Tutorial is a nice introduction to many of Python’s best features, enabling you to read and write Python modules and programs. It offers an understanding of the language's style and prepares you to learn more about the various Python library modules described in 'The Python Standard Library.' Kindly suggested by sharjeelsayed. SysAdmin Humor Day in the Life of a SysAdmin Episode 5: Lunch Break is an amusing look at a SysAdmin's attempt to take a brief lunch break. We imagine many of you can relate! Have a fantastic week and as usual, let me know any comments. Graham | CEO | EveryCloud Fyi - I've set up a subreddit /itprotuesday, where we feature / encourage posts of some additional tools, tips etc. throughout the week. Pop over and subscribe if you’re interested.
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